Hi,
I’m looking for something that is probably very well known, but as I can’t describe it in a short way my Googling was not successful.
I have written an exporter to a game format. It works well, it’s fine. But there are features available for this game that are not in Maya. For example, Joints are tagged with a type (defined as an enum Head, FootL, ShoulderR, etc…).
Example, when the plugin is loaded and a joint selected, a new attribute category with custom attributes could be displayed beneath the standard joint attributes, defined by a xml template and mel scripts.
Extension attributes + AE templates then ? Is there a risk with the case where the template calls a not yet existing extension attribute ?
But I guess this is a very common thing to do. So I ask you, what is the most fitting way for this need ?