Has anyone else noticed that if you use the ‘delete unused nodes’ function all your custom buffers will be removed?
I mean this has got to be a joke right?, can anyone think of a workaround for this. I am working on a script to do all my rendering from Mia_X shaders using custom buffers. It all works very nicely right up until I want to clean up the Hypershade, sure I could leave this function alone but I dont want to risk it!!
The function should ignore all connections, not just upstream connection in the Hypershade!