Custom Color Buffers (oh dear)


Has anyone else noticed that if you use the ‘delete unused nodes’ function all your custom buffers will be removed?

I mean this has got to be a joke right?, can anyone think of a workaround for this. I am working on a script to do all my rendering from Mia_X shaders using custom buffers. It all works very nicely right up until I want to clean up the Hypershade, sure I could leave this function alone but I dont want to risk it!!

The function should ignore all connections, not just upstream connection in the Hypershade!

Cheers, Nick


Lock all zritetocolorbuffers node.


Good idea, just used the lockNode command in my creation script

cheers, Nick


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