I´m working on an effect to get small ripples in a puddle generated by a footprint. In that puddle are some stones, that should brake the small waves and reflect them. I use a fluidContainer with a Spring Mesh Solver and emit density in the container depending on the speed of my moving objects and get nice ripples. So far so nice!
But for now I only get reflections on the container boundaries. So is it possible to define custom collision objects for the solver? Or does that only work for the Navier-Stokes-Solver? Vsicosity and Friction dont have any effect on the sim…
Any advise would be great.
custom boundaries for spring Mesh Solver
seedthomas
#1
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