CurveWrap distortion


I’m using mash + curvewrap modifier but the mesh looks odd on the places where the curve turns.
increasing the sampling accuracy doesn’t help



Are you far from the 0,0,0 coordinates? If yes, center pivot to your curve, move to the center 0,0,0 freeze transaformation and this should fix the problem.


thank you!
Unfortunately, this didn’t work
I placed the pivot of the log and curve to 0.0.0; I matched their pivots; I centered the pivots;
but this hasn’t solved the distortion


i wouldn’t use a wrap to do this, looks like you want to do a distribution so you would simply use mash with a curve node.
That way it will simply distribute the shapes along the curve without deformation