Curves.....


#1

Hi,

I’m planning on doing a charater that will require curves as guide chains for sasquatch (rendered in LW). Just wondering if anyone has experience of…

a. Deforming curves from LW in messiah (does Messiah:Animate accept curves?)
b. Exporting that curve (point) data using POP

If all else fails, I could just use very thin poly structures but it would be more elegant to use curves, especially at the sasquatch end!

Anyone?


#2

I thought sasquatched needed two point polygons as guides. I have used them before. They work quite well and Sasquatch has no problem working with them. Messiah is even mentioned in the Sasquatch documentation. . .


#3

Yes, the two point polys work well. Here is an example I did quite a while ago exporting
with PointOven and Sasquatch for hair.
http://www.members.tripod.com/Gene_6/Kid_Pony_Large.mov

Gene


#4

Thanks both of you guys - I can progress with confidence. This really is the one of the powers of forums on display!


#5

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