Curve goalU for particles with constant velocity ?



I have a curve with cvs not equally spaced, and I like to have particles follow it with a constant speed increasing goalUPP, ie not going faster between closer cvs and slower between more distant cvs.

Is there a simple way to do this ? When animating an object along a path, it has the behavior I want, with parametric length unchecked.

Since my curve is linear with very sharp angles (a broken line), rebuilding it with uniform mode doesn’t work well, I need lots of cvs and then it slows down a lot maya with the particles.

Thanks a lot for ideas

edit : just understood how I could rebuild the curve manually and set the knots values with the curve mel command, that should work.


This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.