Bugle: I’ve found alot of those have been fixed in the version I’m using…v11.1g. Also, some of the things you mention are possible but it’s just a matter of knowing how eg pasting a model with bones and then deleting the muscle data to leave the bones only.
Current state of AM
These things are easier to explain by pointing at a screen and saying “look, it does this, it shouldn’t do that”. Hopefully whoever is in charge of the hash film production team will do a lot of pointing 
From your original message (via email):
clicked on a CP in chor and it pivoted around it but in modelling and action windows it defaults to the model pivot…
For me, this works fine. Click on a cp in a modeling window and the view pivots round that cp/cps. So, I’m not sure what’s going on there.
Hi 
It’s probably one of those annoying questions but I’ve been out of the 3D world for a bit.
On the latest Hash Animation Master CD which version it is … 11.1 or 12 …?
Thanks.
11.1…v12 is still beta but may be released soon. Also, some users are creating a new bonus CD of goodies…models, projects, etc.
Kevin
So Higginsdj are you calling Joe Williamson lazy for using dynamic constraints on his Huntress model?..
No - probably too busy per the other half of my statement… Yes in many cases dynamic constraints are great - but they only go so far. Move the model quicky in one direction and see just how wierd the dynamic constraint can make your model react… (or at least thats my experience with them.) 
Cheers
There are several ways that you can make dynamic constraints work better. There is an angle limit and all kinds of controlls. Also, you can have the dynamic bone control poses or smartkins or whatever so you can model the flesh how you would like it in different positions and just leave the DC to determine when and in what diriction the wobble happens.
Yeah, it’s inconsistent. When I wrote that I was getting the wrong pivot all the time, today I also got it but after closing and reopening a window it started behaving properly again. It might be related to having multiple instances of the model open
Has anyone compared the render speed of AM vs something like Cinema 4d?
Also,is it stable on XP?
Looking for a less expensive animation alternative, but i fear getting AM and then runnng into stability issues.
I think the odd pivot point thing might be caused by having the model in an open choriography window. I’m sure it will get fixed as soon as someone works out what is going on and sends in a report.
Tried that, report was discarded as it was unrepeatable.
Well, it’s not always repeatable for me, but today it’s there so I made a couple of quick animated gifs from some screenshots:


It’s not a major thing, but it’s is pretty annoying when you are tweaking a CP closeup and “zip!” your model dissapears from view and you have to find it again.
Of course posting about it here is a complete waste of time since no one from Hash is reading and it’ll never reach their eyes this way either… cough
Oh yeah. I have that too…the odd time. It’s gone since I followed Johns advice of closing the open chor (Thanks John). It looks like you have some open.
I have had this happen to me as well. But. . . its not really a show stopper so I never worried about it much. You should probably submit your findings to Hash directly though. Those are some pretty clear images describing the problem.
Something else I wonder if they’ll ever fix is the dimples caused by hooks in toon render

Obvious workaround: Don’t use hooks. 
I have had this happen too, the problem is if your hook is not directly in the middle of the two control points.
Right now your hook is closer to one than the other.
Just detatch and reattach closer tot he middle ofthat spline segment.
Mike Fitz
www.3dartz.com