k, sleeped well, checked again, and still can’t find a real way to Output
the Primarybuffer with the same naming structure like the Buffer…
Off Course I can name it in the Renderglobals… But yeah that did’t help.
By now it seem to me I always getting this:
Base.Color = Lambert ( getting color ) = RenderglobalsName.iff
Layer_1 = Blinn ( getting Specular ) = MyObject.Specular.iff
Layer_2 = Usebackround ( getting Shadow ) = MyObject.Shadow.iff
Yes I can get this working via naming my
RenderglobalsName.iff as MyObject.Color.iff
and then switching the Names via a RenderLayerOverride if I need.
Because there are always more then one Object in a scene.
But this way, all in all is shhhiiiit. To much work for just an Correct naming structure.
SO my question again :) is there another way... to set my Name for the Primarybuffer
Not via the Renderglobals?

I just assigned a simple lambert to the hand and checked what kind of bump I’d get with it… Actually, ctrl doesn’t give blurry result, but vice versa I was getting crisp result from plain misss
(I just liked it more and subconsciously decided that this one is right ;))