CS4 and 3D


#1

I’m hoping some one can help this is drivin’ me nuts… I’ve got a 3d object in cs4 added a 2d layer above it painted onther 2d layer and when I merge it with the 3d layer the end result is not as bright as the origonal 2d layer - I’m working with unlit rendering mode if that makes any difference - all i want to do is to paint on a 2d layer (projection mode i suppose you could say) then merge it down and have it look exactly like it did when it was a 2d layer above the 3d one… if that makes sense…

I really hope someone can help me with this - like I say it’s driving me nuts

Thanks in advance (fingers crossed)

K


#2

It’s likely just the lighting. Since the original image is now on the 3D object it is effected by the lights in your 3D Photoshop scene. By default there are 3 infinate lights, play with the intensity a bit. You can also, on your material (_ps_3d_default) change the ambient to a white color, which will help brighten the object and the textures you have on it.


#3

Cheers mate :slight_smile: But I’ve tried all the usual suspects and nothing seems to work… I’m starting to think it’s not possible…back to deep paint I’m thinking :frowning:


#4

Works fine over here. As far as actually painting on a 3D object to get your maps, I find that Photoshop tends to not give crisp results in the 2D image. I prefer Mudbox for this over all the other applications I’ve tried.


#5

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