
Crystal Dynamics is looking for an Environment Artist for one its game teams at its studio in Menlo Park at the heart of northern California’s Silicon Valley.
[b]Essential functions and responsibilities[/b]
[ul]
[li]Environmental Artists work with Art Director, Lead Artist, Designers and concept designs to create 3D interiors and exteriors for game projects with an emphasis on 3D modeling, texturing and lighting.[/li][li]The Environmental Artist works in tandem with the Designer; a joint creative and technical effort to build worlds from initial concept to a finished playable and polished form. While the Designer is ultimately responsible for the fun factor, the Environmental Artist is responsible for the look and artistic integrity of the maps.[/li][li]With strong drawing, texturing, and lighting skills and an excellent sense of spatial relations and structural logic, they are responsible for creating visually stunning, atmospheric, effective and efficient 3D models of natural and architectural environments.[/li][li]Must have the ability to conceptualize, present, and execute ideas within a schedule, while actively participating in technical and artistic problem solving.[/li][li]Successful Environmental Artists are able to quickly understand custom toolsets and deliver assets within the confines of real time engine constraints and programming demands.[/li][li]Works independently and in tandem with Designers to complete assigned projects. Requires limited supervision on most work.[/li][/ul]Other responsibilities
[ul]
[li]Being meticulous and organized in the approach to the tasks, files and storage of the materials.[/li][li]Participating in critiquing your work and the work of others.[/li][li]Maintaining pacing in situations of intense schedules.[/li][li]Contributing to the QA effort on proprietary tools by reporting bugs.[/li][li]Developing the ability to teach and be taught.[/li][li]Maintaining an awareness of industry trends and techniques.[/li][/ul]Essential skills
[ul]
[li]Experience Level: 3-5 years[/li][li]Software: Microsoft Word, Maya or 3DMax (preferred), Photoshop[/li][/ul]Preferred skills
[ul]
[li]Strong architecture or traditional art background, cinematography experience[/li][/ul]Please apply through our recruiting site - http://tbe.taleo.net/NA4/ats/careers/requisition.jsp?org=VAM&cws=1&rid=174, and include a link to your work samples. Alternately, mail samples to our office Attn: Recruiting, Crystal Dynamics, 64 Willow Pl., Menlo Park, CA 94025. Samples can also be emailed to jobs@crystald.com.
Crystal Dynamics has consistently pursued excellence in third-person action adventures, earning critical acclaim for setting new standards in visuals, game design, animation, storytelling, soundscape and character development utilizing internally developed state-of-the-art technology and tools. Successful games developed at Crystal include the Tomb Raider: Legend ([www.tombraider.com)](http://www.tombraider.com%29/), the Legacy of Kain series, Project: Snowblind, Whiplash, Mad Dash Racing and the GEX series. Crystal Dynamics was founded in 1992 and acquired in 1998 by Eidos Interactive ([www.eidos.com)](http://www.eidos.com%29/), the well known publisher of Tomb Raider series, Deus Ex, Thief, and the Hitman series.