Crosswalk/FBX is behaving oddly, or perhaps I’m just not using it properly. When I export, none of my UV’s come along for the ride? Any ideas? This would make the current implementation of Crosswalk near useless for me, or at least a major pain. Was hoping there weren’t any issues with it. Both soft2010 w/ crosswalk 4.0 and version 2010-sp1 w/ cw 4.1 have same problem.
Crosswalk 4.0/4.1 - UV's??
zen
#2
You could export as text (ascii) and see in notepad if the UV’s are in there. Should be a list of Float2’s.
bravmm
#3
I’ve read that if you have UV’s on your object but no texture attached on your material in the Rendertree, FBX export will remove the UV’s from the object.
Is that what you’re experiencing?
rob
Jettatore
#4
It appears the above is correct. If I apply an image on before export it seems to work fine. This is annoying though but at least it’s working.
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