Is anyone having problems exporting animated characters to FBX via Crosswalk 3.2? I’ve been testing this all evening with an animated mesh that I have exported successfully in the past. I exported the same mesh to dotxsi and imported into Max with no problems and the Max export to FBX worked also.
I thought the problem might be 7.5 specific, but I went back to 7.0.1 and the problems are the same.