Crossing the uncanny valley WIP


#261

ahoj peter.

thanks for your post. really motivating.

well, this started as an experimental project. i did a simple scan and started to retopologize it. then i was like, it needs better textures, so i shoot them…and i was going forward step by step. the fact that its a project without a deadline gave me the freedom to not be satisfied with half-results. if i saw a detail that could be done better, i tried to make it better. also having feedback from other people helped a lot

as you said, there were lots of trials and errors, digging in research papers and so on.
but the next project could be created much faster for sure. since i would have the shader with all the settings, a solid base texture, also various reflection maps, and masks, the microgeometry can be also reused and modified… eyes also, just modify few textures and theyre good to go :slight_smile:
so that would help a lot, have some solid background and not starting everything from scratch.


#262

finaly with real eyebrows (the right one at least)

:heart: yeti


#263

++++++++++


#264

brand new eyelashes:

the old ones sucked, so ive made these from scratch


#265

this is very good eye’s
good luck


#266

update:

the aluminum foil wrapped around his head is just a temp. object ill be using till i give him some haircut, but thats the last thing im gonna do for this head. nows time for a smile, teeth and some basic eye rig.


#267

blocking out the teeth shaders :


#268

I am still kind of new here, never felt compelled to post a reply before, but this is really great work and I am really excited to see where you take this!


#269

thanks ICuBod88 :slight_smile:

so heres an update on the teeth. i mainly focused on the teeth-gums transition, and also on the overall coloration, still an early stage, but its starting to take some shape… here is a short evolution of my tonight’s progress


#270

moving on … ?% done


#271

nice results


#272

thanks scote :slight_smile:

for now im calling teeth done.

im gonna finish them once they’re integrated into the mouth.


#273

I love that teeth,you are very talented. did you model this in Zbrush?


#274

thanks. no its a scan of an actual teethcast tweaked and cleaned in zbrush (see page 11 of this thread)


#275

always a joy to check in on this amazing thread!

just wondering if you had any tips on the shader setup for the teeth and gums?

Excellent work. You’re nearly there:)


#276

thanks man :slight_smile:

well the shader consist of two main parts. teeth shader, and the gums shader blended together with a mask, then the teeth shader consist of the sss part, and the translucent refractive part, blended together with a inverted occlusion map, so the translucency is noticable only in the thinnest areas of the geometry.

the textures were pretty easy to make, basically they are build upon the displacement map and regular occlusion map which served as a base, which i then worked up so the teeth and gums are blending together nicely ( post #269) this transition was my main concern. for the details like little vains and irregularities ive reused my eye texture. for the bump ive used some clean concrete textures. the reflections are all made with a built in multiply divide node, so i can control the glossiness, and therefor the wetness of the teeth/gums.

finally i manually placed some bubbles of saliva into the crevices, to emphasize the wet appearance

thats about it


#277



#278


#279

Wow man! All can i say is that the results is just stunning! I think this is the best work in this direction i saw till now) Wish you good luck and keep it up!)


#280

Outstanding work. Your textures are just amazing and definitely photorealistic. :applause: