ahoj peter.
thanks for your post. really motivating.
well, this started as an experimental project. i did a simple scan and started to retopologize it. then i was like, it needs better textures, so i shoot them…and i was going forward step by step. the fact that its a project without a deadline gave me the freedom to not be satisfied with half-results. if i saw a detail that could be done better, i tried to make it better. also having feedback from other people helped a lot
as you said, there were lots of trials and errors, digging in research papers and so on.
but the next project could be created much faster for sure. since i would have the shader with all the settings, a solid base texture, also various reflection maps, and masks, the microgeometry can be also reused and modified… eyes also, just modify few textures and theyre good to go 
so that would help a lot, have some solid background and not starting everything from scratch.

yeti










