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[/b][/u]So, this is gonna be sort of a making-of'ish, tutorial'ish thread on how to create an accurate face scan for anybody, basically all you need is a digital camera and internet connection.
So for me the plan was to create an one-to-one digital copy of a real life protagonist (from the neck up) for a DIY facial mocap later on.
To the scanning part, i came across a free service provided by autodesk called Project PhotoFly (im sure many of you heard of it and tried it). The quality of output this service provides is imho mindblowing.
The first crucial step is provide photofly with enough data
[img]http://img28.imageshack.us/img28/3589/fotosqc.jpg[/img]
I shot about 90 to 100 18 megapixel photos from every possible angle.
They were shot with 50mm portrait lens. I aimed for shots as sharp as possible with minimal depth of field (f/8 ; 1/250s). I also found myself getting much better results with more closeup shots (on mouth area, eyes area, nose area etc) in stead of trying to fit the whole face into the image like most people do. The difference in quality was really significant
This is how the model look in photofly viewport:
[img]http://img89.imageshack.us/img89/9349/phtfl.jpg[/img]
This image is only for illustration purposes. The golder rule is 'less is more' so i didnt use all my taken photographs, i just used around 50 photos, its a kinda trial & error process, choosing and uploading different photographs and checking the model if the geometry is glitch free and clean. And if its not , then figure out which photo is causing problems and remove it, or manually restitch it
This is the final scan i end up working with:
[img]http://img856.imageshack.us/img856/714/modelw.jpg[/img]
Not bad for a free and easy solution if you ask me :) not bad at all. The texture is ok too
The eyebrows and eye area will always cause problems because of eyelashes and facial hair, but thats absolutely fine.
[img]http://img191.imageshack.us/img191/9141/zbrush.jpg[/img]
Some minor retouching in zbrush with the trim dynamic brush and smooth subdivision, which works like magic, smoothing the surface without destroying nice details
And of we go to topogun for retopology...
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