Cross of iron, Eric Zhang (3D)


#1

Title: Cross of iron
Name: Eric Zhang
Country: Canada
Software: Maya, Photoshop

A WW2 german general, a cruel, cold blood, crafty character.
I start from a shpere in zbrush, and retopolgy it in maya. I have used displacement map for the face, and normal map for higher detail.
Wish you like it.
Cheers!



#2

very nice sculpt, I dint know that maya has retoplogy tool


#3

It’s very fantastic :slight_smile:

regards


#4

totally cool…
good job…


#5

Excellent work! :thumbsup: :thumbsup:


#6

Very well done, very strong style. I love the mood set by the lighting, it suits the image perfectly. Great modeling and textures used. Well done mate.


#7

He’s certainly a mean looking chappy. Wonderful detail in that cruel face.


#8

Nice image !


#9

Superb. Gorgeous.


#10

I really apreciate for your comments, here are some close up, Cheers again!



#11

Maya doesn’t have retopology tool, but there’s a plugin called NEX, it’s a wonderful retopololgy tool.


#12

jest amazing ok

5***** from me & i vote 4 u :buttrock:

good luck 4 ever :thumbsup:


#13

Great model :thumbsup:
Thanks for the breakdowns .


#14

Excellent work

Regards


#15

Love the texture detail…awesome…


#16

good job & nice render face skin

:heart:


#17

Really good!
The frozen look of his tired face is paralysing with terror.
I’think you find the real figure of nazism.

Keep it up!:wink:


#18

Great modeling and texturing work! :applause:


#19

great stuff. not sure about the ears, everything else looks superb to me.


#20

Brilliant work, the lighting and textures are very impressive.