Hi sweetjeannie. Didnt read the old critique, but some input nonetheless:
Very well done the beautiful face and hair. Also the water is nicely improved since the last version.
Youre getting rather precise at the head, while the body (incl clothings) isnt that well detailed, a bit washy and vague, like when using an airbrush without any masks. Part of the vague impression are the obviously missing references, for pose and clothings.
And some crits in detail:
Body/Pose (concerning realism, since you seem to go for that):
- Her neck is very narrow, which might be (almost) ok with the delicate face, but not at all with the wide shoulders.
- Her clavicles are extremely narrow (imagine the tiny bones) and strongly shaped, looking rather stylised.
- Foreshortening on her right arm is a bit strange - the upper arm is slightly too long, while the forearm seems to be very short and the thing in her hand not recognisable. Would be better to turn that arm slightly in or out.
- Shadows on the belly are partially off (use references with the same lighting) and her left hip bone is too far in the center.
- her right thigh seems to be very short, even if its only the skirt floating away there.
Clothings:
- not clear where her scarf in the back is hanging… the fabric looks also very thick and shiny like plastic. And folds are missing there.
- the same for the white parts of her top.
- folds around breasts are weak.
- loincloth looks also rather plastic, and not really clear how attached to the skirt. The lower end looks stiff - not floating in the water and not flying either.
Tech:
-The brighter areas on her skin look washed out, like when using the ‘burn’ tool in PS, which is changing the saturation. Don’t use it on paintings, it will give you blotchy results.
- Blooming around her body is partially slightly overdone - also responsible for the overall washy look. While the back light on the hair would be much stronger visible in reality (the hair is looking also somewhat thick like this)
Cheers
z