Wellllllllll, I am a freshy when it comes to ZBrush, and I am attempting to take this sword into ZBrush to add some decal work, ect. I really haven’t gotten past getting the model loaded because every time I up rez the model all my hard edges go away.
So far I have tried the CREASE method which absolutely makes me want to rip my face off, especially when there are so many PolyGroups that would need to be made. I also can’t quite figure out how to add polys to a single group (also the poly selection method seems to me to be borderline retarded, if anyone knows how to switch this method to more of a traditional 3DsMaxesc type please inform me).
Is there any civilized way to keep my hard edges after import in ZBrush?