Creature: FFVIII Bahamut a Like


#21

Yeah I’m still workin on the wings, thanks magick12. Here’s another update attached feet.


#22

he looks kinda weak, bahamut is a monster. strong and powerful, from his head to his wings he is power…if you do make him thin he has to look absolutly sinister…other wise, hulk is the way to go…


#23

Head looks a bit small in those last posts, he also looks a bit scrawny. I’m not sure what kind of look you’re going for… in all the FF games I played he was always pretty buff if I remember correctly. Oh well, looks good other then that! Good job, keep it up, looking forward to seeing your progress.


#24

Thanks for the suggestion theblackmage, i will try to make him look much sinister. :slight_smile:

 Thanks travism , I'm going fo a more sinister look and I'm referencing bahamut from final fantasy 8, well he kinda looks thin to me here's an attached image I found. I'll add detail in texture. Please correct me  if there's anything wrong. Thank you for the comment. :)

 I'll make some changes.

#25

The claws are arced in like a raptors claw…


#26

theblackmage: Thanks for the reference i can use this to textures and details.

I’m finally done modeling bahamut, i made some changes on the other parts. Any C&C are welcome before I test rig and texture then add details using Zbrush.

Here’s an Update:







#27

the teeth need more varied sizes like canines and such…


#28

Good progress from last I looked, I’ve not played many of the new FF’s so I haven’t had to opportunity to see those yet! Cool designs there.

You’ve come a long way, the detailing is looking nice, I can’t critique much else other then what Blackmage already said, so… Keep it up!


#29

i think bahamut goes all the way back to ff5, 7 is the first 3d apperence


#30

Thanks theblackmage and travism. I’ve adjusted the Teeth now, hope you like it and adjusted the Legs and add a little more detail on the head. Here’s the fixes:



#31

The legs are longer than normal proportions but that’s good because it gives this model a more agile look. However, it also makes the arms look a tad bit short. I would make the arms a bit longer and the hands bigger. It would also help in making him look more powerful. Just a suggestion.

The rest looks good so far. Keep it up.


#32

Thanks for the suggestion h0pesfall, I’ll make some changes ASAP.


#33

Bahamut first appears in FF4 (US release 2) on the moon :scream:.
Again cool progress, glad to see this going places… I’m excited to see it textured.


#34

Thanks for the INFOs and comments. Ok I’ve made some changes on the arms and also in the knees so here’s an update:



#35

Good Day, sorry for the long delay. Here’s a small update of bahamut in Zbrush and a Huge Update for bahamut’s environment. Still a WIP.

Bahamut with ZB:

Environment:

Environment with Textures:


#36

Try working on the textures more ,they look really crappy compared to Bahamut ,anyway don’t mind them now ,finish the model first !


#37

Thanks and you’re right about the textures CodeVeroby. I’ll probably import the environment in Zbrush and work on the textures, still a test for the environment. For now here’s an update for bahamut in Zbrush:

Wings Front:

Wings Back:


#38

Keep going man ! dont stop yet !


#39

I’ve added some veins on the shoulder/arm wings and also did a test render of bahamut with displacement map in maya.

Wings with Veins:


Displacement Test:


#40

Nice work. Would like to see it completed.