Creature: FFVIII Bahamut a Like


#39

I’ve added some veins on the shoulder/arm wings and also did a test render of bahamut with displacement map in maya.

Wings with Veins:


Displacement Test:


#40

Nice work. Would like to see it completed.


#41

I’m now working on the textures, I’m done with the details. I was inspired by the boss battle in Devil May Cry 4 “Berial” so i decided to texture bahamut somewhat like him. Here’s an update:

Texture:


#42

i’ll keep my eyes on this one…
keep it up

best regards


#43

looking damn cool =D

i actually work on a bahamut too ^^


#44

Thanks M-AlJo and nbeyond.
nbeyond can i see your bahamut too if that’s ok with you?


#45

of course =D i´ve allready opened a thread for it


#46

Hi, here’s another update:

Textures:

More to come.


#47

More Updates. I’ll refine the texture in photoshop when I’m done in ZB.

Textures:


#48

hey man its coming very nice…the textures on the head look very appealing …

good work …


#49

Hey sup? Here’s some updates:[b]

Textures:


[/b]More to come


#50

Additional Update:


#51

Total mega fan of FF games and Japanese art:

Bahamut is looking f**king amazing, a AAA standard…


#52

Thanks Pixelgen, I’m almost done with the textures in Zbrush then put it back to maya for mental ray test. More updates to come.


#53

Hello devilproject :wavey:

just wanted to say that your bahamut is absolutly fantastic! the colors are gorgeous.


#54

this is a great model !!! you’ve inspired me to get back to practicing it’s been a while since I’ve done any 3d !! also I love the textures…I can’t wait to see this guy in his environment.


#55

Thanks Timotheous and shoujoboy I appreciate it, also go ahead shoujoboy have fun creating 3D. I’m gonna redo his environment textures in Zbrush as soon as I’m done with him. thanks again and will update it sooner.


#56

Here are some test renders:

Maya Software:

Final Gather:

SSS:

Almost done.


#57

Here’s a rig pose WIP:


#58

Arm Update:

So many tweaks :slight_smile: