Creativity Extension for 3ds Max 2009


#21

SoundTrax (ProSound) is awesome.
I’ve wanted it integrated in max for years.

(Though it was always dirt cheap as a plugin too, so it wasn’t a big deal to buy seperate)

Take care,


#22

yes ken - great release

this extension is the first step/release of ADESK since several years,
that makes me feel satisfied… now keep on doing this with the Max
Corepackage too, and all ADESK ranting on my side will be gone - for ever -
.
.
.
.

or at least for some time


#23

Oh,maybe it’s not,of course it should not,but they are too similar

in fact,they are not bad plugin so autodesk intergrate them into 3dsmax,
but i think autodesk need more “Creativity” to develop better tools for max user,
no more to do ?! you really think so ? how about support more format like mp3?
max11 now have a “Pro” sound tool ,but can not load mp3 format … that’s SO PRO ~

And the "PolyCruncher Modifier",can it maintains quad poly ? that's really cool when I see xsi 6.5 can do that. Or how about calculate form view ? that's really useful for architecture user.

A "Pro" optimizer can just do optimizer,where is the "PRO" ?

particle flow is great,thanks god that autodesk didn't named it "PRO"

3ds max now have two kinds of boolean ,two kinds of soundtrack, three kinds of polygon optimizer...WOW

#24

I would have loved to have seen something that preserves quads, maybe some kind of tech that works with edgeloops, like a reverse turbosmooth.

It also would have been nice if they’d included a recompile of the PFlow freebies as well as Box #1, if they want to pursue the bundling existing tools route.

  • Steve

#25

Pretty neat for a point release! Integration of box 1 by Oleg himself - great! Multitrack sound - great! This new optimizer - will have to see how it works. Very glad to see AME improving Max on the FX front, woohoo!

P.S.: MP3 is pro sound? Yeah right :smiley:


#26

I remember when JPG was invented and all the “great artists” rechazed it and continued to use TIF. What I did was start to save JPGs and open again and compare pixel values with the original to see what values in compression must be used. In hours I was using JPGs instead TIFs and giving talkings to everyone.

I think you need some talk about compression in sound formats…


#27

Oh I am versed in audio compression, having a sound engineer sertificate from Steinberg even :slight_smile: And don’t get it wrong, I have absolutely nothing against MP3, my CDs have left their cases only once, to get them encoded :smiley: And I don’t want to start a stray discussion, but what you’d do in max - you will import sound FX, voiceovers and music. And of course you won’t do mixing in max - sound will be in an intermediate format, and sources are WAVs, that would be all be uncompressed. So I won’t miss mp3s in max. Peace :wink:


#28

Compressed formats are only when you are not going to touch more that file. If you are modifying the file, then of course not use JPG and use TIF or PSD or so. Same for sound.
But I don’t see any wrong in suporting mp3, I don’t know that plugin but sure mp3 support would be valuable.
I remember the days when the image of the background of the desktop in windows was needed in bmp format. Of course JPG was already the king.

This remember I read some years ago (two years I think) Microsoft said he was to launch the substitute of JPG. Two years later I am still waiting with curiosity to analyze that format vs JPG. Someone knows what was the name of that format to search, I think it had a “W” in its name but I can’t remember.


#29

Wavelet?

talking of textures - I take it .map still isn’t officially supported? I.e. no converter bundled with Max, and no direct handling of the bitmap, it has to be hacked and you can’t use any of the internal Max bitmap controls on it?

  • Steve

#30

I was looking for it and I could found this page from 2006! So already two years ago as I was thinking it was. The name was WiMP (In my mind was stored WPG but wrong).
What you read about this format seems be the same like JPG2000: lossless format not a lossy like JPG. And and here is the good thing: file sizes lower than JPG2000. I would like to analyze really this format.
I don’t understand why it is not already. Perhaps Microsoft decided not make it public and use it for some software like that “dragon” software to zoom endlessly in tera-images size.


#31

I always thought this was promising, if you needed that sort of thing.

http://www.wavgen.com/

Never had a real reason to use it though.

  • Steve

#32

What i mean is there are much things can do if autodesk want,sound mixer is cool if autodesk can realize that.
It will not be worse if ProSound can support more formats,at least,when i get mp3 file,i will not need to convert to wav if ProSound is pro enough.


#33

To bad this is only for subscribers, I might have upgraded to 2009 if it wasn’t


#34

Looks like a simplification of the Microsoft one ( Photosynth no Dragon as I said).
What I like is a format that works like a zip file where you have a index file in ascii and the images in the format you want. Then when the user loads the image it starts showing the default photo, then when zooming your screen only shows a rectangle of the original photo and the program showing the photo will choose if continue showing the original photo or to show a new one that is a zoom with more detail than the original.
A great idea would be of course can define tileable behaviour for closeups so you just create a tileable closeup and when that zoom is reached what is rendered is a tile of that image.


#35

Well, this Creativity Extension may not be a dream becoming true, but it’s certainly a step in the right direction.

Bao,

Isn’t this format the Windows Media Image format (WMI) from Microsoft? As far as I remember, and it isn’t so old news, they were trying to talk to developers like Adobe (and many others, including digital camera manufacturers) to adopt the format as a new standard. It’s characteristics were quite impressive: lossless, HDR, supports alpha channel and smaller file sizes as jpg. If that’s all true then it really deserves to be a standard.

Regards,

Jr.


#36

I’m very excited that they included the plug-ins from boomer labs. Since I work in a small studio and only a handful of us have been using them for a while its great that now everyone can dabble in them. I’m hoping the scripts I wrote that expand soundtrax work with minimal re-write.

As for the particle flow stuff, awesome x6. The news that the author is now on staff is very welcome and hopefully we’ll see some amazing things to come.

Polycruncher being added sounds great, but I hope they cleaned it up to preserve quads whenever possible. If it’s still a triangle operation then its next to useless still.

Downloading now, I haven’t been this excited about extentions in a long time…


#37

Well there is a way to keep the original quads that aren’t reduced. This actually works for various other things and getting/keeping quads. It is not perfect, but here you go:

  1. Add a Subdivide Modifier.
  2. Disable Display Subdivision.

You will get your original quads, but not any reduced area as quads.

-Eric


#38

Yes. I think it is time for a new format that is ready for the future, a format that can grow like TIF did, like AVI did. And Open Source or nobody is going to adopt it Microsoft!!!


#39

Particle Flow ToolBox is great, but I wish Autodesk merge PF and Reactor so we can have particle with physical simulation properties.

Does Prosound support Doppler effect like “Foley Studio Max” do?

http://www.boomerlabs.com/cart/product.php?productid=1&cat=1&page=1

I like the Doppler effect, it will be great if Autodesk intergrate this function into new version of 3ds max.:smiley:


#40

So, is there specific tutorials or guides that come with the new features, or were they added to the help and I need to cross reference each new item separately?