Does anyone have any suggestions and/or tutorials on how to create lightmaps in Modo 3.02 for game engines? Thanks!
Just bake a diffuse map (Render->Bake to render outputs) to your UV map. You’ll want to use Final Color I believe.
I’ve just bought the “The Alley” tutorial and I think tha it will solve most of your questions. The six videos are pretty well done and cover from modeling to baking.
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