I created a character with bones in 3dmax and characterized it in MotionBuilder, so now it has a fully operational FK/IK control rig.
Using the Mia tutorial ‘creating a walk cycle’ I posed my character in a “walk” stance and saved it using the Create button in the Pose Controls window. I then tested that pose by putting my character back into T-stance and pasting the saved pose onto the character.
This is where the problem occurs: the pose is messed up. One leg is rotated upwards and one arm is weirdly rotated (both look like a 180 degree rotation). Why is that?!
This ‘pose deformity’ only happens in the left leg and left arm, so my guess is that the LeftHipEffector and the LeftShoulderEffector joints are “mirrored” or something. How do I fix this?