Hey guys,
consider you have an object which consists of 30 subobjects.
All of the subobjects got a seperate flat color
( rendered with 3dsmax - Render Elements ObjID)
Now of course its something different then rendering a RLA File with
a built in Object ID Pass.
But my question is, how can you build with this pass and perhaps
the Channel Boolean an Object ID pass.
( I want to color correct specific subobject of my main object during
an animation)
I want the same as rendering a RLA file with a ObjectID Pass implemented.
Any hints on that??
cheers
NAIK