I’ve been trying to make a particle flow that contains hundreds of flowers that have are controlled by a simple MParticle rig.
So far i’ve followed a very handy tutorial ( https://www.youtube.com/watch?v=upsheC5vOk4 ) which have gotten me to the point of having a single flower that works great. I’m now trying to work out if I can somehow use this rigged particle in a system that will allow me to throw hundreds of them around, but I’ve become quite stuck!
My scripting knowledge is quite basic, I’m not sure I have any ideas how to proceed without brushing up a considerable amount, anyone have any ideas? The end of that tutorial is slightly lacking on details.
Just for the hell of it, here is a simple I test I did with multiple flowers created with a single flow. For this I had to position all of the objects that would become bones, and all of the flowers individually, then apply the skinning one by one. This really wouldn’t be practicle if I want to be spraying around loads of these. http://youtu.be/fKuQKti70nY
Thanks in advance for any advice!