i’m trying to create a simple, but well-thought out, basic figure in Max. One built to bend correctly and also be lo-poly.
But anytime i use the swiftloop tool or add a symmetry mod on the model and bring it into Mudbox the UV’s are all messed up.
i’ve tried recreating the Uv’s and importing them from Max but nothing works.
does anyone know of a good work-flow for this?