creating a basic figure Max to Mudbox


#1

i’m trying to create a simple, but well-thought out, basic figure in Max. One built to bend correctly and also be lo-poly.

But anytime i use the swiftloop tool or add a symmetry mod on the model and bring it into Mudbox the UV’s are all messed up.

i’ve tried recreating the Uv’s and importing them from Max but nothing works.

does anyone know of a good work-flow for this?


#2

mudbox isnt the right tool for that…
mudbox is a sculpting and texturing tool… and the retopo feature is based on ptex…
if you need uvs you have to create them afterwards in an other app…

for poly modeling and making uvs you should take a look at maya or max…
or if it should be free blender is an really good modeling app…


#3

That’s actually what i’m doing… Building in Max and eventually sculpting and painting in Mudbox.

i just brought it into mudbox to see if the uv’s were holding up, and they aren’t.

how do i correct them, without retopo?


#4

exporting the lowest level from mudbox…
repair the uvs in max and import the uvs back…
there is an import uv opotion in the file menue…
in this case you have to repaint your texture…

if you want to keep the texture you could do a transfer detail to get everything back…
but this is only working if your level0 mesh has enough geometry todo a clean transfer…


#5

i’ll check it out… thanks for the help!


#6

yeah that is the way to go, finish your model in mudbox then export the lowest level to max and uv it there then import the uvs, its a easy workflow and one i use all the time


#7

i’ve had alot of trouble making that process work.

it doesn’t always work,

thanks for the insights, i’ll keep trying to work this process out.


#8

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