Create Vertical Cross Sections of Model and Displace with Effector


#1

I feel like there has to be a relatively easy way to do this, but I’m not quite sure. I’d like to achieve something like the following artwork:


It would be easy to displace the rectangular prisms with an effector if their position was determined with mograph, but I’m not sure how to do that in such a way that the prisms which aren’t displaced are the perfect height/position to look just like the model.

How would you achieve an effect like this in C4D?


#2

Looks like it’s just a lot of rectangles affected by a field to move randomly in Y using a noise. They form a cube. The field has a cubic fallof , it can be seen near the “blend” with the face.


#3

Maybe not as elegant as other options … this example used a boole
narrow cubes / make editable and offset in polygon mode


#4

voxygen?

would have done that sort of thing together with polyfx. There are probably other ways to do this these days.


#5

Here’s my approach with Voronoi Fracture and Fields:

Scene: test_head_slice_2.zip (3.4 MB)

Cheers


#6

Thanks for the great ideas everyone! This was very helpful.