Hi Jason,
how can i make the 2 systems emit on a 3rd system?
Hi Duncan,
It looks like using more than one emitter on a single particle system works, but this is not what i’m looking for.
I need one particle system to “slide” over the other.
Imagine you have a melting bottle (made with “create nParticle-> fill object”) and an emitter on top of the bottle to create sliding particles on top ( like a “swetting” melting bottle ). Both particles, the ones inside the bottle and the others on top should have different dynamic properties (and maybe different fields), but the final mesh should be the same.
Thanks for your answers!
Marco