create one mesh from 2 nParticle systems


#1

Hi all,

there is a way to plug 2 nParticle systems into one polygon object?

That is, if you have one nParticle system and apply convert -> nParticle to polygons you get one polygon mesh with history. But I need to do the same with 2 nParticle system into one polygon mesh.

Any idea?

Thnks!

Marco


#2

Make them both emit into a third nParticle object, which you then mesh?


#3

Another option might be to just have one particle system with multiple emitters, depending on the requirements.

Duncan


#4

Hi Jason,

how can i make the 2 systems emit on a 3rd system?

Hi Duncan,

It looks like using more than one emitter on a single particle system works, but this is not what i’m looking for.

I need one particle system to “slide” over the other.

Imagine you have a melting bottle (made with “create nParticle-> fill object”) and an emitter on top of the bottle to create sliding particles on top ( like a “swetting” melting bottle ). Both particles, the ones inside the bottle and the others on top should have different dynamic properties (and maybe different fields), but the final mesh should be the same.

Thanks for your answers!

Marco


#5

If you do emit from object with a particle system selected, then its particles emit into a new system(the lifespan of the particles in the new system could then be a single frame).

Another way to go about it is to have different per particle properties for all the attributes in which particles are different. In this way you can simulate what looks like different particles in the same system. You can also assign different fields to different particles in the same system. To do this you assign all the fields to the system then create per particle (array)attributes with the name fieldName_attributeName (for example gravityField1_magnitude), then set the value of this attribute per particle.

Duncan


#6

Hi Duncan,

problem solved! It worked, thanks for your time!

Marco


#7

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