I’m looking for a way to create a growing branch style animation.
It would grow from the centre outwards following a shape but then change shape to become a newly shaped branch. I’ve played with cubes following splines and volume meshing (so that the joins aren’t too sharp) but then it all looks a bit to smooth etc I’m looking to having these branches square in profile with chamfered edges.
Attached is the sort of shapes I’m talking about and you’ll see the profile of the branch too.
Hope someone has a cool workflow I could try?