Creases in my Model...why?


#1

Ok, I just started useing Maya…and I started with the Joan of Arc tutorial…I’m almost done with the head…But, when I go to SMOOTH it I find I have some bad creases…see the image ,

Now, In Max, this usually occurs because some verts are not welded…but in this case, I’m sure I’ve gone through and checked all of them… Could it be that I simply need to put in a tad more geometry?

Sorry damn link …ok, look below for the image

It looks fine before I smooth it…but the creases stand out Bad after Smoothing.

any help or thoughts are much appreciated

thanks!!


#2

hehe… your directory is empty… need a file to look at :wink:


#3

i can’t see the image, but probably you just need to merge the vertices or edges on the seam.


#4

sorry, damn school server

heres the pic


#5

select offending edges…

Edit Polygons>Normals>Soften/Harden


#6

Hmmm Softening and or hardening the Normals didnt get it…

I’ll have to look into this merge edge tool maybe…because

I just noticed too…when I select Merge Edge Tool…then I show the edges in the head…Some edges appear thicker than others…and…it’s the edges that are causeing the crease…


#7

reverse the normals of the offending faces ( my bet is you used append to polygon a bit too quickly and it created faces(in the eye area) with reversed normals. thus the border edges inside the mesh.

that or do edit poly, normals, conform.


#8

Fango, that nailed it!! thanks a bunch!

:bowdown:


#9

Glad you fixed it. When I’m working with polys I turn the border edge display width up to 5 in Prefs>Polygons, that way any unmerged edges stick out like a sore thumb!


#10

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