Hey guys,
I’m having a big problem with extracting displacement maps.
I have a simple model which i’ve set up the UVs in UVLayout 2, and i’m happy with.
I then take the model over to Mudbox, scribble on it for a bit and then go over to extract disp map.
Here i have tried all sorts and i always end up with the same problem.
I extract a 32bit map and when i open up a new window of mudbox and open the model again (before it was scribbled on) i sculpt it with the disp map i just created, and it ends up with weird creases along the poly flow.
Here’s some images to better explain it:
