Creases along poly flow!?


#1

Hey guys,

I’m having a big problem with extracting displacement maps.

I have a simple model which i’ve set up the UVs in UVLayout 2, and i’m happy with.
I then take the model over to Mudbox, scribble on it for a bit and then go over to extract disp map.
Here i have tried all sorts and i always end up with the same problem.
I extract a 32bit map and when i open up a new window of mudbox and open the model again (before it was scribbled on) i sculpt it with the disp map i just created, and it ends up with weird creases along the poly flow.

Here’s some images to better explain it:


#2

You can see the problem in the last 2 pics here.
This is after i sculpted the model with the disp map.

If anyone has any ideas on whats causing this and how i can go about fixing it, then i’d love to know.

Thanks


#3

I’ve tried several set’s of UV’s and keep ending up with the same results…

Any ideas??


#4

Just a wild guess, but are the UVs welded in those places?


#5

Nope, it’s not welded in them places. Thanks for the suggestion though!

To make things even more weird… some else tried the files on their setup, and it worked fine:surprised

I think all i can do now is to wait for the next update and hope the problem is resolved then :frowning:

Unless anyone else has any thoughts?


#6

Well, it should be.


#7

Whoops… i meant it is.

I did the uv in UVlayout, and i get the seams on edges that i never cut.
Like i said, someone else tried the exact same file with the same model and uv and never had a problem, so i’m guessing it’s something to do with my installation or pc ?


#8

this sounds like the problem i was having, i never resolved it either!


#9

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.