UHUIIII!!! What goes on here?! I sense anger and agony?! Darned…
Alright, well, I take the liberty to give you a “GO AHEAD” on the forum and bug tracker idea, regardless whether this is my call or not, you are PERFECTLY right!
Some problems are happening for good reasons, whether they are obvious or not. Most crashes happen …(drum rolls)… because something’s wrong! And that doesn’t have to be an internal issue on messiah’s side, but simply other limitations like RAM most of the time. However, it should NOT crash, that is ugly and bad and truely disturbing. The odd and arguable trade-off used to be, that it gains a whole lot of speed by running with what it can do as fast as it can as opposed to checking for every mistake that can be made with it. Oh, how I know how this could inspire people to bash in my very head. But I need to retreat on this topic, because I sincerely are on your side of the call in regards to this! I’m bascially just forwarding a kind of summery of what I gather about this attitude of the software.
Truth be told, I’ve always been rather ecstatic about it for good reasons, because - why ever- I hardly run into any crashes, despite all of the different things I’m doing with it (yes, it’s not just heads babling around!). The other part of the truth is, I don’t do much with photons or caustics or even that old atmosphere stuff I still have no idea how to use. :shrug:
A bug tracker is something really clever and has always been a good idea. So, if we can’t get up our behinds to put up such a thing, you’d do a fantastic thing to do it yourself! That’s very much appreciated! :wise:
But just so you know, we do listen. It may not always seem that way, particularely while I’m working on the After Effects Plugins. But I usually just reply to these posts, while the other dudes really read those posts secretly! 
(who knows what they tell me for calling them “dudes”, hehe!
)
SO, don’t explode, just write us an email, too, with the problem or even some example of the issue! I know, it’s dreadful sometimes to make examples, but it’s really the most straight forward way to address an issue. You really don’t always know what goes wrong were. But with an example scene, we can experience the issue and debug it as well!
(I should write no more than 1500 words, I think…tough to resist!)
Anyway, on behalf of all of us, I apologize for the misery this had flung you into and you better be sure we take care of you somehow!
(HAHAHA, just kidding, I mean the problem of course!) 
Taron