Another update to the still image. It’s getting there, but I’ve just realised the tree leaves aren’t casting any shadows anymore 
Couple of early W.I.P pics
Looks very cool! Getting better and better!
The Speed Hazer’s solid volume rendering (voxels if you will) actually isn’t “broken” as I’ve noticed, only that it previously had to overcome a limitation that is gone now and I didn’t update that “work around”. So in the next revision it’ll be all super-peachy again! 
You could already play with the solid rendering, but I’ve also renamed two inputs to make it more clear in the upcoming version! (value = density, density = global density). It currently only renders against objects or ground and not the background, but the upcoming version renders against empty backgrounds as well… …just like it should’ve.
I’l try and play around with it over the next few days.
Just noticed that for some odd reason, it’s translucency that’s causing the trees leaves to not cast a shadow anymore, even though they have a UV mapped texture in the transparency channel
No doubt user error on my behalf somewhere, but I’ll post a few images shortly anyway.
EDIT : Changing the transluceny mode to UnLimit from Uniform fixes it.
:surprised thanks stooch 
I personally feel that I’ve quite a bit to go before I get the same render quality that Taron, Wegg, Thomas and a few others have achieved, but I appreciate the compliment:)
Btw, that image above has been slightly filtered in Gimp. This is a straight M:S render, with the white value set at 0.55. I started off wrongly when I surfaced most of the things in the scene as I was playing around with GI settings, so with a white value of 1.0 it’s too dark.
nah, i think your quality is easily on par, you just have a different style. But we all know that an artist is his own worst critic, so if you say so then i shall agree.
I’ll redo the render over the weekend stooch.
Here’s a preview avi of the first camera in the anim. Didn’t use GI to render this, just some distant lights, so that’s why it looks poorer quality than the still render. Fairly happy with the camera, just need to tweak the motion slightly at the beginning - slower zoom in over the first 1-2 secs. And the tyre smoke’s missing as well… :
http://www.savefile.com/files/5704211 - 3.56mb
( sound unashamedly ripped from GT4 )
Any comments are welcome
Almost forgot, does anyone know how you access a shaders value output through expressions ? I’d much prefer to use a fractal texture as the noise generator for the camera shake, as my effots so far with random numbers in an expression aren’t ideal.
Good stuff so far ![]()
I like the sunny feel and the environment. Just missing a bit of movement on the overhanging palm leaves as the shot starts. My eye goes there before the car comes and it looks a bit static.
The camera and car animation is really cool! No crits on that from me.
I love the scene’s shadow interaction with the car. It livens the scene up.
edit: Of course the static leaves could easily be solved by trimming the in point on this video clip so the eye is immediately caught by the car.
I’ll send you my camera shaker node if you like. It is a node that you parent your camera under, so it might work without destroying your camera motion.
Thanks. The movement on the palm leaves will go in last, there’s plenty of other things I need to finish first 
I’ll probably add another car into the anim to make it a bit more interesting to watch, as it’ll probably only appeal to Fiat Coupe nuts atm 
Thanks Alex, I’ll give it a try and see what it’s like. Atm I’m using 2 sliders to fade a noise expression onto the camera’s heading / pitch, but it’s a bit constant in its’ jiggle rate ( maths was NEVER my strong point at school
)
Here you go MoodyB. http://forums.cgsociety.org/showthread.php?p=3475967#post3475967
EDIT: I changed the content of this post so I have only one post to update for changes. Please follow the above link to get to the file links.
Oh and for your case it should be possible to parent your camera under the shaker null. Haven’t tested it but should work. You might want to be carefull with the rotational shaking, as your camera will probably not be at the correct rotational position for it to work. Or you just copy your animation to the individual channels of my setup. 
Hope you like it. :bounce:
Brilliant, i love the camera placement, the camera work and the car animation. i agree on the vegetation but honestly my eye was on the car and id focus on getting that perfect.
i must say im not fond of the car brand but your work is great, i still enjoy looking at it and the animation is very well done. keep up the good work.
Thanks guys 
Alex - Thanks for posting that. I’ll try your setup out over the weekend. Time to sleep here in the UK 
stooch - The Coupe’s one of those love / hate car shapes
I’ve downloaded a couple of pretty good exotic car models from here - http://www.dmi3d.com/models1b.html - so I’ll stick a Lambo in it instead and rerender the test to see what it looks like
Even though I also do not fancy the car used, the scene is so well animated that it just works for me regardless of car model. Of course seeing a Lamborghini wouldn’t hurt. 


