Could someone please look at my body topology and provide any tips?


#1

So I am working on the body at the moment and I am not really sure what it should look like or what is ok or not. If someone could have a look at what I’ve done and give me any tips that would be amazing. Thanks
http://imgur.com/a/uCypv


#2

See if this helps give you an idea of where to go. Personally I like to keep everything as square and evenly spaced as possible. Especially if you plan on sculpting it.

https://www.pinterest.com/search/pins/?q=3d%20modeling%20topology&rs=typed&term_meta[]=3d|typed&term_meta[]=modeling|typed&term_meta[]=topology|typed


#3

Can you give us a bit more information about this model. For example whether the direction is stylised or realistic in approach.


#4

Thanks guys for the replies. The model is my recreation of Sofia from Sofia the First. It’s not meant to be realistic here is a picture of her in the actual show: http://i.imgur.com/PwtDiIa.png
It is just a simple body with no curves or muscles as she is just a kid.


#5

Ah ok then. I personally think your topology for this character is on the right track. The face loops and vertex poles are well placed too enable further development, if you so wish either going down a sculpting route or retopolising a proxy for rigging and animation.