Hi, i work in 3dmax 2011 and vray.
the breakdown is from surf’s up->
http://www.youtube.com/watch?v=zoeC_AEt78M go to 1:34
can somone tell me how to get icandescence pass in vray or mental ray when it is not in default render pass elements/shaders? What approach should i take when bleding available shaders? And how is icandescence different from SSS?
They also used some passes called “adjusted zone” i am really curious what are those and how they were used.