Could anyone have a look at my CAT rig??



I´ve modeled a character and been rigging it with CAT. I´ve managed to make it “work”, though there are some areas that do not deform very nicely.
I would really appreciate if anyone could have a look at the file and give me your opinions on where the problem is (character´s mesh or skinning).

runner.max (made in 3ds max 2013)



work with skin more & I think in shoulders area not prevent more edges


Thanks for your reply. I did not understand what you ment for the shoulders, should I put more edge loops?


elbow bend normally - make same edge loops


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