+++ Corridor +++, The Black Tulip (3D)


#1

Hi guys,

It’s a textures and lighting study .

Your comments are welcome …

The left wall have any bump but a real geometry like you can see on grabs .

Wall_Left_FlatShaded:

Wall_Left_WireShaded:


#2

u rock dude … pretty cool !!


#3

This looks amaizing. Maybe a little adjustment with the light or global lightning and its perfect…

good job…:thumbsup: :wavey:


#4

Damn, I thought this was photo:surprised . Which app did you use?


#5

Looks like something DVGarage would put out!:thumbsup:


#6

man, i thought that was a bumpmap. did you actually model the wall?
even though that really is crazy, you got one helluva result :slight_smile:


#7

:buttrock: Great lighting & texturing… so realy ;-)))))


#8

really great stuff! incredible texturing & lighting :slight_smile:


#9

Great lighting and the textures are truly awesome! How did you model the bumps? Is that displacement? Don’t tell me you were crazy enough to actually go in and model those holes by hand! :surprised

Wiro


#10

Originally posted by Wiro
[B]Great lighting and the textures are truly awesome! How did you model the bumps? Is that displacement? Don’t tell me you were crazy enough to actually go in and model those holes by hand! :surprised

Wiro [/B]

I was wondering the same thing!


#11

No bump? You are maniac man !!! Goooooooooood:eek:


#12

Thanks for your comments … :slight_smile:

a TIP for you :

For the wall, I have used ( TextureScape.p ), displacement plug, normaly for Landscape . ( Lw modeler plugin )

http://amber.rc.arizona.edu/lw/texturescape.html#Installation


#13

Your stuff never ceases to amaze me.:eek:


#14

:slight_smile:


#15

Excellent work, I wish I knew your real name tho…

cheers


#16

Very impressive, excellent attention to detail.
Bravo

jd


#17

sweeet, nice photo:)

btw just had a look at your site, amazing work:thumbsup:


#18

Thanxxx …

Understand that on “artquantic” site all isn’t my work !!!

The author of others works is “The Ripper” .

:wink: Thanxxx again …


#19

I think his name is Oliver.

the corridor looks pretty swave. the box kinda ruins it a bit but at the same time makes it look better. go figure, wheres my logic lead? either way, these are corridors i’d be happy to frag people in, although it might be hard when the wall is so high poly (if it were intended for a game, of course)


#20

Reminds me of the atmosphere in matrix, specially the subway, can you show us the subway one? that would be great.

:bounce: