Corrective Blenshape and Deltamush order


#1

I am wanting to apply a corrective blendshape after deltamush in a few areas. Will this order create any problems in the rig?


#2

Hi
It will be deltamush>skinCluster>blendshape from top to bottom o inputs.
Regards,


#3

You can put it in any order you want. But for delta mush, I normally only use delta mush or corrective blend shapes in any given area, and not both. I’ll use delta mush where it works well, and if it doesn’t, I use weight painting to turn it off for that part of the mesh and use blend shapes instead. That prevents delta mush from trying to “fix” the blend shapes.

(Actually, I flood delta mush weights to 0, so it’s disabled everywhere, and then just paint it on where I actually want it active.)