Hi there
I am trying to make a detailed hand rig, and would like to add corrective blendshapes for areas like the knuckles. I am going for efficiency, so it would be great if I could somehow create multiple blendshapes in one (the mesh is dense, so duplicating it many times will make the scene very slow). For example, one blendshape for all the knuckles. So if one joint is rotated, it activates only part of a blendshape. Is this possible?
