During the last 2 weeks I somehow figured out howto use mocca in the most important aspects. I was able to rig the woody model from frenchcinema and the mime character given with the manual. I now wanted to proceed to human characters and boom, there are the problems. All problems I found are caused by the wrong cb weighting. I followed some proposals telling me only to use it in absolute paint mode but there are still many problems of which I could only solve a few. For the worst one, I could find no help anywhere since all example rigs and rigging tuts are made for comic-like characters :
I used meg, because it was given with c4d xl8.5 and it was modeled really well for rigging it (refined “bend-areas”). [Don’t ask me why meg and not otto, I got some problems with his genitals and thought I’ll just shove them away 'til I solved the rest :)].
So the worst problem was (and for sure is) the area between the hips area and the upper leg. I always archieve annoying deformations in that area and don’t know how to solve that. I tried to gradiently lower the weighting in direction of the centeraxis and the hips, but that was useless. I don’t know what to do know and hope you can tell me something regarding that problem or maybe have an example weighted-rig for meg or otto (or similiar complex characters) laying around on you disk.
thx in advance, Richard “comastalker” Vock