Hi,
I’ve set up a character with a rig, and bound it all and sorted out the skin weights so it deforms reasonably. I had to make some modifications to the model, like combining all the seperate parts of it into one mesh, and now I’ve got a duplicate model that isn’t bound to the rig, but has correct UVs and is all one.
My problem is, i’d like to get it bound to the rig with exactly the same weights as the previous model. I’ve read in the docs about the copy skin weights tool, but it always gives an error, saying I haven’t selected a certain skin or something.
What are the specific steps to usng the copy skin weights tool - or is this not the right way to go about doing what i’m doing?
Anyhelp greatly appreciated!

