Cool, should you have further issues, then contact the admins who can tell you who plugged the image, or alternately, write in your diary. 
Copy of Corneille's Polyphemus, Ralph Reinle (3D)
That isn´t necessary control every moderator or something like this, I only wrote what I think about Ralphreinle job he has done and about his FPplug and giving awards ,nothing less nothing more, situation is going worse and worse and I am not owner of this forum, so frontpage plugs and award aren´t my bussines I am only host, I only wrote my two cents;)
I was about to post about some more anatomy issues, but I think that your response to the critiques makes you deserving of all the credit that you’ve thus far received. It’s very rare that someone can take harsh criticisms in such a muture and understanding manner. I will keep an eye out for your future work, you have great potential with an attitude like that.
This is your second piece in zbrush? Nice work.![]()
I do, however, agree with the others about the incorrect anatomy. One thing that stands out to me are the nipples, they are just lumps and are too high up.
Also there seems to be aliasing in the main render. But apart from that the render itself is fantastic.
Congrats on the award!
I’m confused. This zbrush piece is a copy of a real life sculpture. If his anatomy and cloth is wrong, then isn’t that an issue you have with Corneille Van Clève piece in the Louvre and not ralphreinle? So the Louvre sucks because they have pieces with bad anatomy?

No and no.
The issue is one of copy accuracy not inaccuracy of the original leading to inaccuracy copied.
I’m confused. This zbrush piece is a copy of a real life sculpture. If his anatomy and cloth is wrong, then isn’t that an issue you have with Corneille Van Clève piece in the Louvre and not ralphreinle? So the Louvre sucks because they have pieces with bad anatomy?
Want to know my opinion? yeah, this sculpt in Louvre has many incorrects, I don´t affraid to say it, this piece is in Louvre, but this doesn´t mean that is perfect and untouchable like lots of known paintings and etc. And as you can see, the zbrush copy is a bit off when you look at the original.
I think that the real discussion is with the fp…This should be a challenge for everyone to try to achieve better results and someday they will be on the fp if they really want that.My question is how did he used maya and vray without 3dmax? is a version of vray for maya and i am so nood that i don’t know? (i really hope not to embarace myself :argh: )
Hi guys! Thank you very much for all your comments and critics. This certainly will incentivate me to keep up working and most important to study even harder! ![]()
Hi alienpioneer, it was rendered in 3dsmax. I didn’t mentioned it because it was only used for the rendering. Maya was only used for modeling basemehes and UV mapping.
Thank you for the reply! I am so glad i didn’t embarace myself.Nomatter other posts , you should know that you are way on the good road!!! Cheers and many prizes ahead!
hi ralphreinle,
Really appreciate the amount of effort that you put into this piece.
I know you are tired, why not u take a break and spend some time again
to further finetune this piece, in terms of lighting, background and shader?
Otherwise, it will be such a waste for high detail model like this. You need some
good side dishes (background, shader, lighting) to spice up the maincourse(model)

Cheeers!
jordan.
hi ralphreinle,
Really appreciate the amount of effort that you put into this piece.
I know you are tired, why not u take a break and spend some time again
to further finetune this piece, in terms of lighting, background and shader?
Otherwise, it will be such a waste for high detail model like this. You need some
good side dishes (background, shader, lighting) to spice up the maincourse(model)

Cheeers! Look forward to see more works from you.
jordan.
