Okay, I don’t know if anyone has tried this but, sometimes I notice my renders getting too slow…so what i do is, for closed objects like buildings and walls (modelled with volume), I plug a Front-Back switch node on the material, and the surface in the front node so that mental ray only renders the faces the camera is looking at. useful if you move your camera back for a tight angle and you notice that the wall is blocking it or you want to specify which surfaces are double sided
If it seems useless, ignore my post.