Cool lightwave plugin/previewer !


#121

okay maybe not in lw8.5!

let’s hope it’s reasonably priced then!..not like rte plugin for 3dsmax which was £2000…then got reduced to around £500 as it failed to sell…

i just hope that the developers want to sell lots of these not 100 to a select few who can afford a premium price point.


#122

Did I mention I tried it, and all I get is a that the .exe does not start, it just does a error and crashes out, when I try the .exe…???

Running Win2000 Pro
Dual Xeon and dual Monitors and 2 gig of ram on a Intel MB.

I would like to try it out, really I would.

Question is how do I Load the “Gang_PIM.exe” ???

Michael


#123

Zapper the exe needs to be saved into the same folder the plugin is in they do know about this issue.

Cresshead I can say as I’ve heard it from the horses mouth this has NOTHING to do with Lightwave 8.5 Opengl additions.


#124

ok I put the .exe in the plugin folder… Ok I did not know it was a plugin. Is it ?? a plugin??

I must of missed a few threads… Hmmmmm ok, I guess I got a little to far ahead of myself…Is there anything else I missed here??

What Plugin ???

Michael


#125

Ok my bad… put the exe file produced into where the program is based (it’s folder ) and the exe you have created should work.


#126

Hello there,

just to get a few things straight :slight_smile: ;

  • The plugin has not been sold to newtek
  • The stand alone exes do not need any other files, hence the stand alone concept

Expect some interesting news very soon !

Cheers


#127

Well interesting news is always nice but i have tried the EXEs on three seperate systems here and then give up, Somebody else tried em on a few systems aswell and had the same results.

I hope you are planning on releasing a demo for this, I really like the look of this a lot but i wont buy anything unless i have tested it fully (No Fprime here for the same reason)

Good luck with this though guys :wink:


#128

Great!!! I was wondering what was going on with this. Can´t wait… :bounce:


#129

cool, I look forward to hering more about this


#130

I don’t know how much to say here BUT the problems that were experiencing were on a an older version (read many releases ago) this is now solved the exe’s are stand alone meaning no other files are needed.


#131

Hello again,

Updated version of the example scenes have been uploaded. Would the people who experienced problems be so kind as to give these a go ? It would be much appreciated, cheers !

http://www.bcdeklamp.be/Enki_Temp/botje.exe

http://www.bcdeklamp.be/Enki_Temp/gang_pim.exe


#132

Thanks for the new EXEs they worked fine, I guess you need a ridiculously fast card to run this though, I have a Radeon 9700 pro and it is a lot slower than Lightwave is at the moment with the same robot from Poser.
I have the latest drivers for the GFX chipset and so on and also tried setting all the GL sliders to performance which i never have to do(Not even with Doom 3)

Good luck guys and i’ll check back when i can afford a big GFX card :wink:


#133

The EXE’s works great on my laptop. Acer Ferrari 3400 (512MB ram, ATI Mobility 9700 128MB).


#134

I am really looking forward to any sort of news regarding this 3d engine, looking good and working well on my Dell Inspiron 9200


#135

They did not work the first time but I figured it was because I was at work and only had a machine with a Rage Pro 16MB card in it.

These new ones work just fine. Pretty fast for this awful video card I’m using. Good work, thanks.


#136

man like, i so want to see more of this. i must check this once a week or so.

can we get an update on its progress? will it ever be relieased?


#137

This is awesome…

Tried both .EXE’s… they both work fine on my laptop. Can’t wait for the first Alpha/Beta release!

Keep us posted!


#138

Hello all,

Sorry for the long silence ! We’ve been working very hard, both on development
of new features as with alpha-testing with a limited group of users. I’ve put some
new demo’s online to really get you guys excited :wink:

Here’s a short list of new features, I’m sure I’m forgetting some …

  • Full javascript support. This is cool. Full official javascript support giving you all the
    scripting support you could dream of. (including try/catch, namespaces, and advanced
    integration for scripted scene control)

  • Full custom shader support, including cool extensions allowing you to use lw surface
    parameters right in your shaders and extending the shader language to provide full
    multi-pass support.

  • Default blinn shader : supports object/tangent space normalmapping, per pixel diffuse,
    luminosity, specularity, transparency …

  • Default phong shader : same stuff, but per pixel phong lighting model.

  • Default cell shader : Sample cartoony shader with diffuse/specular and image-space edge.

  • Default DOF shader : Blinn shader with realtime depth-of-field extension.

  • Analglyph stereo shader : A simple shader to generate cool red/blue stereo output :slight_smile:

  • Live camera capture support (support multiple simultanious live captures)

  • real time chroma keying (implemented as a shader)

  • Off-screen buffer rendering support. (great for rear-view mirrors, fake reflections, …)

Ok, here are some demo’s, some of them have pure testing graphics, please forgive me,
I’m a programmer :wink:

  1. Realtime DOF demo

You’ll need a video card with shader support !

http://www.bcdeklamp.be/Enki_Temp/doftest.exe

  • Normalmapping (Model by Ronin of Mute Fantasies)

You’ll need a video card with shader support !

http://www.bcdeklamp.be/Enki_Temp/ruins_ppl.exe

Cell Shading

You’ll need a video card with shader support !

http://www.bcdeklamp.be/Enki_Temp/cellshader.exe

More coming soon …

Grtz !


#139

Wow, that’s great mate!!!
Those demos are really good, but that dof thing is simply amazing!
All those features seems to be really promising
Can’t wait to see more, keep up the good work!

PS : demos are a bit slow on my home machine (nvidia FX5900), I’ll try tomorow at work (quadro and fx6800)


#140

holly yeah!

now thats what i am talking about.
this is sweet stuff.

the DOF is fantastic.

with the javascript, will we be able to put this in web pages, for such things as buttons and full menu systems? as well as animated text if we wanted?
could we do a whole site in this? tho, might run a bit slow. but i can imagin it would stur a change in how web pages are shown.

keep up the great work guys.