Hello all,
Sorry for the long silence ! We’ve been working very hard, both on development
of new features as with alpha-testing with a limited group of users. I’ve put some
new demo’s online to really get you guys excited 
Here’s a short list of new features, I’m sure I’m forgetting some …
-
Full javascript support. This is cool. Full official javascript support giving you all the
scripting support you could dream of. (including try/catch, namespaces, and advanced
integration for scripted scene control)
-
Full custom shader support, including cool extensions allowing you to use lw surface
parameters right in your shaders and extending the shader language to provide full
multi-pass support.
-
Default blinn shader : supports object/tangent space normalmapping, per pixel diffuse,
luminosity, specularity, transparency …
-
Default phong shader : same stuff, but per pixel phong lighting model.
-
Default cell shader : Sample cartoony shader with diffuse/specular and image-space edge.
-
Default DOF shader : Blinn shader with realtime depth-of-field extension.
-
Analglyph stereo shader : A simple shader to generate cool red/blue stereo output 
-
Live camera capture support (support multiple simultanious live captures)
-
real time chroma keying (implemented as a shader)
-
Off-screen buffer rendering support. (great for rear-view mirrors, fake reflections, …)
Ok, here are some demo’s, some of them have pure testing graphics, please forgive me,
I’m a programmer 
- Realtime DOF demo

You’ll need a video card with shader support !
http://www.bcdeklamp.be/Enki_Temp/doftest.exe
- Normalmapping (Model by Ronin of Mute Fantasies)

You’ll need a video card with shader support !
http://www.bcdeklamp.be/Enki_Temp/ruins_ppl.exe
Cell Shading

You’ll need a video card with shader support !
http://www.bcdeklamp.be/Enki_Temp/cellshader.exe
More coming soon …
Grtz !