Converting Displacement to Poly


Converting Displacement to Polygons

is that possible in 3dMax ?


yeah, use Displace modifier, then collapse


:thumbsup: thanks!!

is there a way to have a little bit more control of the tesselation ?


well, the denser the mesh, the more detailed your displacement would be. YOu could experiment with Meshsmooth under displacement and maybe optimise as well.


Displace WSM.


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