Hello there,
I am wondering, what pipeline should I have to achieve terrain I want (setting of nodes). Maybe someone could help me, example concept image attached.
So basicly i would like to control terrain, apllitudes, fractals, and overall complex of terrain within bitmap images as alpha or “layer masks”. I have tested a lot of variants in function editor, but for sure I am doing something wrong. Is it possible to to “mask” different apllitudes nodes, terrain fractals etc?
Like in concept I would like to have huge area of terrain almost flat and smooth in center, but all mountains and precipice to be full in terrain fractals. I am looking for the key to set nodes to be able to easly control such a stuff. And of course it has to be procedural terrain. Some ideas, clues?
