I’ve looked and looked and read and read but I still can’t make this work:
How does one have a Physical Sun cast photons in a concentrated area around a model?
I have seen one set up (http://forums.cgsociety.org/showthread.php?f=87&t=463632&highlight=photon+bounding+box) that works for point and spot lights but I tried it with a directional light with a physical sun connected as both the light shader and the photon emiter but no photons were created. “Automatic Photon” is checked and 800,000 photons were set but nothing shows up on the map visualizer when its a directional light.
Other light types work normally and the photons were “trapped” inside a cube with a transmat and a photon_basic applied to it.
Is there a simple way to do this?
Thanks in advance