Nuts!
It’s working perfectly now…Just like when I was 8 years old, got my toys to do something amazing, shouted ‘Mum, mum look at this’…just to have it fail and never work again…only in reverse I guess…
Thanks guys…
Right Whilst I’m here, I’ve found a great way of doing antennae…
I wanted to have some droopy antennae waggle/behave realistically. In the end, I gave up on full motion dynamics chains (thanks Boris Goreta…he was really helpful) as the simulation inevitably broke at some stage…so what I did was…
- Set up a standard IK chain running through the antennae (antenna fully errect at roughly 45 degrees)…All parented to a Master_Null (at the root)
- Had them seek/target a Goal_Null object that, in setup, caused the antennae to bend down slightly. This Goal_Null is also parented to the Master_Null
- Made the Goal_Null a hold spring…
Voila…works an absolute treat…It’s super fast at resolving, can, if using IK2D, be turned on and off and doesn’t ‘break’ on sharp motions!
If this isn’t clear or you’d like to know more, just let me know.
Phew…feel like I’ve given something small done back at last!..I’ve had a lot of help…really appreciated.