Hi,
I’m finally getting around to playing with some rigging in Messiah. Setting up an IK chain, it seems no matter what “direction”, i.e. “+” or “-” I set on the Inverse Kinematics block in the Animate tab for my anchor or my effector, my bones always rotate the same direction in Pitch, though they seem to work the “normal” way for heading. By normal, I mean if I move my goal across the heading axis the bones pivot the correct way following the goal.
But nothing I can do with my goal will prevent the bones from pivoting only one direction on the Pitch axis. I change the direction back and forth, but it doesn’t affect anything.
I’m sure I’m missing the obvious. It’s especially frustrating when the little animated parts of the tutorial show the bones moving back and forth normally across the pitch axis, but when I open their completed tutorial scenes, my bones only move from 0 to plus 100deg on the pitch axis, never 0deg to -100deg.
Robert Newton