I’ve got a simple IK humanoid rig. The thigh, knee, and ankle joints are under the IK influence, and the leg is a child of the lowest spine joint (where the pelvis is).
Everything works grand - moving the ankle goal does as expected, moving the pelvis moves both IK legs accordingly.
What I’d like is another controller on the pelvis so that, if the character is on its knees, the new pelvis controller can be moved so the knees stay in position (as they are on the floor) and only the thigh joints move with the hips.
Any advice on how to set up the constraints would be appreciated. Or, if I should have set the rig up differently with that goal in mind…I’ll be grateful to hear that too.
I can’t upload attachment yet, so here’s a picture. If I move the Hip joint the knees adjust, which I’d like to prevent without abandoning IK, thus trying to figure out a constrained Hip controller.