My god!! So many Methods…!!
I am going to copy paste something from an other thread:-
[B]In Mental Ray -
(1) You change the setting under color management,
(2) and under texture file node (depending on what you have set as input under color management),
(3) render window for viewing properly
(4) add .454 gamma node to swatches…!!
(5) rendering in 16 bit or 32 bit exr or similar linear supported format…DONE!! (hope I didn’t miss anything)
In V-Ray-
(1) Turning on affect BG, don’t affect colors under color mapping and setting Gamma to 2.2
(2) Adding a texture and selecting the bit map input gamma under Vray extra node for 8-bit files
(3)sRGB button for V-Ray Frame Buffer
(4) Adding .454 gamma node to swatches
(5)rendering in 16 bit or 32 bit exr or similar linear supported format[/B]
So according to EarlyWorm, tthe above mentioned method’s are for jpeg and other 8bit formats…!! For .exr or .hdr we should keep it to GAMMA 1
So all this while even in Mental Ray, I was doing it wrong then.


, however When you do not use BIG(bitmap input gamma), the RAM usage is less compared to when you add BIG with a value of 1.0 to the HDR image.
).